Disclaimer, some of the code may have been followed or reused from lectures/teachers instructions as a path for learning. Work completed here is for the purpose of learning and demonstrating my interesting in the game programming world.
A shooter game I made mechanically in Unreal Engine 5 with blueprints and C++ components. I'm particularly pleased with this one as I was able to elaborate further on the design and provide additional functionality such as the crouching inputs.
Created a VR museum collecting publicly available assets, providing the VR functionality by following the Unity VR labs tutorials. This was created using Unity and C#. https://github.com/OWENBEEKS/UnityVRAssignment/tree/main/Create-with-VR_2021LTS/VR%20Room
One of my first Unreal Engine 5 project as an introduction to the engine.
Made as part of the Climax Game Jam 2025, a short game me and James Davies produced over a short weekend.
As part of an effort to learn more about Unreal Engine 5, I created a simple dungeon game. It demonstrates my usage of creating game modes, adding debugging tools such as the point of collision of my grab function, and blueprints scripting behaviours.
A tank game made in Unreal Engine 5, this demonstrates and has taught me to use ideas like bullet projection, enemy behaviours (AI), sound effects, camera effects and a simple game loop.
FPS game created by following GameDevTV tutorial. This was built using the Unity engine with C#, I discovered how to use lighting, build UI, implement ray casting for the bullets.
RPG game created by following GameDevTV tutorial. This was built using the Unity engine with C# in which I discovered lots of gameplay systems and enemy behavior patterns.